Intel representatives actively develop the graphical solutions on base Of larrabee .
According to interview with David Kirk : Leader of scientific developments in NVIDIA : discussed the passage rates of gaming industry to the construction of images using ray tracing method . Mr. Kirk report that this method ensures 15 frames per second with 16 graphic card and with 16 with processor cores. In order to attain smooth reproduction in real time, it is necessary to spend years on the creation of powerful hardware solutions. Even if we assume that video card can double the speed level with each new generation, the time required for such speed will be from four to five years.
Another problem with rays tracing is the need to increase the speed in scene reproduction , for games developers it is necessary to worsen the image quality. We hope that products on base Of larrabee will achieve this speed level , which would ensure a smooth scene reproduction with ray tracing method .